Monkey language
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Gielinor's monkey population possesses an advanced language that is unintelligible to most other races. By wearing a monkeyspeak amulet (or completing Monkey Madness II), it is possible to understand the monkey language as English. Otherwise, it appears as unintelligible babble, depending on the type of monkey.
Ape Atoll and Ardougne Zoo
The monkeys in Ape Atoll and the Ardougne Zoo both speak identically, using a generative language consisting of the following phrases:
- Ah Ah!
- Ah Uh Ah!
- Ah!
- Ook Ah Ook!
- Ook Ah Uh!
- Ook Ook!
- Ook!
- Ook.
To form a full dialogue line, phrases are chosen randomly from the list, then concatenated with spaces in between, until the result has 8 or more spaces (including a space always present at the end of the result). For example, one possible result is "Ook Ah Ook! Ook. Ah Ah! Ook! Ook Ah Uh! ". The logic can be expressed in the following pseudocode:
phrases = [
"Ah Ah!",
"Ah Uh Ah!",
"Ah!",
"Ook Ah Ook!",
"Ook Ah Uh!",
"Ook Ook!",
"Ook!",
"Ook."
]
dialogue = ""
while dialogue.count(" ") < 8:
dialogue += random.choice(phrases) + " "
All Ape Atoll monkeys, with the exception of The Monkey's Aunt (who uses three copies of this sort of sentence), speak this language variant. It is also used when choosing the "Listen" option on the monkey dentures and enchanted bar.
Mos Le'Harmless
The species native to Mos Le'Harmless speaks a slightly simplified version, with the only dialogue being:
- "Eeekeek ookeek!", when talking to a monkey throughout the jungle
- "Eeek! Eeek! Ook!", when talking to a monkey in Trouble Brewing
Kharidian Desert
The monkeys that help with magic carpets speak a seemingly distinct language, with the following dialogue:
- "Ukkuk oook! Eeek aka, ahh aka gonk." in normal talking situations
- "Uruk aka oook! Eeek aka, ahh aka ook." when receiving a banana